Finally! Why It’s Harder to Hear Dialogue These Days
Sep. 27th, 2025 01:20 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Dallas Taylor, 20k.org’s founder, points out video games have solved this problem: most permit users to individually adjust the loudness settings for
- music
- sound effects
- dialogue
Movie sound, on the other hand, is designed to be impressive in a great big theater. But of course most of us watch the screen sector’s output at home.
https://www.20k.org/episodes/subtitleson has both the 30-minute audio and a transcript
I’m a big fan of this podcast, which is often disability-adjacent. In its nine years, it's covered how artists shape sound to convey meaning, how manufacturers tune their devices to be friendly, and how Beethoven created great music when he couldn’t hear at all.
Not surprisingly, many fans work with sound. Taylor solicited listener-produced contributions; I enjoyed the sixteen he chose. The overall winner celebrates the sonic scrapbook a Canadian sound designer keeps of his blind son’s upbringing, and introduces generational delight to the stop announcements on the Montreal transit system.
Accessibility Issue: I couldn’t open the SquareSpace transcript window using my tab key (crucial for those of us who don’t use mice) so I hope this highlight link to the control opens the transcript—let know about trouble/solutions in the comments.